Comments (8)
These issues are unfortunately just the state of the module at the moment; it is not a problem with your installation. The module is still in relatively early development.
from mod-playerbots.
I have the same issue
from mod-playerbots.
@liyunfan1223 Worked with some updates, including your bot module already use the talent tree. I think @ZhengPeiRu21 could care and work together for even greater progress.
from mod-playerbots.
The only point I noticed in @liyunfan1223 playerbots mod is that he still doesn't fly and doesn't use boats, otherwise they go to the player and play normally in a party for example.
from mod-playerbots.
it is even possible to play DG with the bots.
from mod-playerbots.
still, what i could notice about the boats and flights, when ultranix imported the playerbots AI from Celguar (https://github.com/celguar/mangosbot-bots/tree/1837718aa01d97f5e71477d48a164aaf089a40ee)
this system of boats and flights was still under development.
What I could see is that the boat and flight functions came in later versions, that is, it would be necessary @ZhengPeiRu21 or @liyunfan1223 to start importing and adapting new versions to be able to see the bots traveling using boats.
the functions of boats and flights are commented in TravelMgr.cpp (https://github.com/celguar/mangosbot-bots/blob/1837718aa01d97f5e71477d48a164aaf089a40ee/playerbot/TravelMgr.cpp) and only came after updates.
from mod-playerbots.
Not sure if anybody else is experiencing this, but bots just behave weirdly.
Big issue is in combat. Warriors/melee combat bots will immediately teleport to or lag-walk to (while facing away from) the mob. Casting classes never get their spells off. Warlock spams shadow bolt but it never fully casts, then it restarts the cast, and so the bot never deals any damage.
Another issue is with quests: while using the addon created by the willow person, getting a bot to talk to or accept a quest from a quest giver is finicky. Sometimes a bot won’t accept a quest if there are multiple being given (it will accept the first one only) and needs to be told to accept all quests multiple times for it to actually accept it(posting this here because I assume this not to be an issue of the add on but of the module itself). Side question: are bots scripted to automatically search for and take quest loot off of mobs? Mine don’t do that for some reason.
I would like any input on if this is the current state of the module or if it is just me having these issues. Thank you!
I believe most of these issues have been resolved by the latest updates, please verify and confirm and close so we can clear out these old issues. The quests portion may not be fully implemented yet however the combat issues have been improved tremendously
@htc16 I think maybe you should open a new issue for the zeppelin/boat specifically?
from mod-playerbots.
Not sure if anybody else is experiencing this, but bots just behave weirdly.
Big issue is in combat. Warriors/melee combat bots will immediately teleport to or lag-walk to (while facing away from) the mob. Casting classes never get their spells off. Warlock spams shadow bolt but it never fully casts, then it restarts the cast, and so the bot never deals any damage.
Another issue is with quests: while using the addon created by the willow person, getting a bot to talk to or accept a quest from a quest giver is finicky. Sometimes a bot won’t accept a quest if there are multiple being given (it will accept the first one only) and needs to be told to accept all quests multiple times for it to actually accept it(posting this here because I assume this not to be an issue of the add on but of the module itself). Side question: are bots scripted to automatically search for and take quest loot off of mobs? Mine don’t do that for some reason.
I would like any input on if this is the current state of the module or if it is just me having these issues. Thank you!I believe most of these issues have been resolved by the latest updates, please verify and confirm and close so we can clear out these old issues. The quests portion may not be fully implemented yet however the combat issues have been improved tremendously
@htc16 I think maybe you should open a new issue for the zeppelin/boat specifically?
I am away from my computer at college now so I won't be able to verify until ~ December 10.
Will do ASAP when able.
from mod-playerbots.
Related Issues (20)
- [Suggestion] Add manual from Whipowill of available playerbot commands HOT 2
- 编译报错:GuildTaskMgr.cpp:504:5 HOT 1
- 编译报错 我这个步骤哪里有问题啊 能不能出一个中文的安装教程 HOT 6
- Errors when starting world server HOT 1
- ./acore.sh docker start:app 报错
- 如何才能让机器人在战场里动啊 都在家里不动 HOT 1
- There are a few questions I'd like help with
- After compiling the latest source code, there are many red error messages flashing during startup." HOT 1
- 您好,从哪能看到命令说明呢?我没有找到··
- 能不能出一个不修改 azerothcore-wotlk 源码的版本 HOT 2
- 如何限制登录他人账号下角色
- 当BOT登陆时有几率会出现Crashes
- Make is failing
- 发现了几个问题 希望作者进来看下
- Autobalance and Playerbots - Worldserver crashing when pressing 'Enter Battle' on battleground notification HOT 4
- Bots PvP adjustments HOT 2
- KJack’s Autobalance and Playerbots - BG Crash
- MacOS Silicon build issues HOT 3
- Crashing
- ubuntu-22.04.4 compile mod-eluna and mod-playerbots error HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mod-playerbots.