Comments (2)
I have a wild guess... Is the calling code using malloc, or is this for demonstration purposes? I ask because I think this can happen if the size of VolkDeviceTable structure is inconsistent between volk.c and your application, and the output is on the stack instead of being on the heap. Just in case you should still double-check the sizeof(VolkDeviceTable) from the caller perspective and from the volkLoadDeviceTable perspective.
The reason why they can mismatch is when the defines that control the available extensions aren't set consistently, which could happen if the configuration defines are different for volk library and the application.
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Thank you so much, you're a genius! That's exactly what it was. I still have to figure which defines volk doesn't have, that the calling code has, but the problem is identified. I wish you a wonderful day!
from volk.
Related Issues (20)
- FYI - we will be making use of 'api' attribute in Vulkan XML, you will need a small change HOT 3
- Missing extension name definitions? HOT 3
- volk + GLFW = (identifier glfwCreateWindowSurface not found) HOT 4
- Warnings from Volk with higher warnings enabled HOT 1
- mold linker symbol mismatch warning HOT 7
- add InstanceTable? HOT 3
- Compile error with MinGW cross-compiler HOT 2
- Access violation in volkInitialize HOT 2
- Device Table Overflow HOT 2
- question on unloading the dll HOT 4
- Should I be calling `volkFinalize()`? HOT 2
- Tagging for versions since 1.3.270 HOT 1
- Question about adding as submodule HOT 1
- dlopen fails to find Vulkan libraries on macOS HOT 6
- Library naming conflict HOT 2
- 1.3.275.0: missing checking VulkanHeaders and volk.c installation HOT 22
- CMake: Should we install volk.c by default? HOT 2
- volkLoadDevice(device) erases some function pointers HOT 3
- Why is volk.c so big? HOT 5
- does volk work with asan? HOT 2
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