Comments (2)
I have the same problem playing with two of my friends.
They both have high tier PC and god tier internet connection, where I have meh tier on both.
I am currently upgrading my computer, so I will soon be able to say if it comes from the hardware.
(currently, going into x3 speed lower my fps to around 5-15, and my ticks go from 20-30 to 500+ in less than 30 seconds)
from multiplayer.
From my, somewhat limited, understanding if your game is running slower than everyone else's then you will constantly need to sync the game when it detects sync issues. RimWorld follows a 60 ticks a second (Likely originally designed to match with FPS of the game) so if your FPS is dropping below playable levels it's likely that your also going out of sync with the other players. It's very unlikely to be an internet issue unless you have extremely high latency or are dropping a lot of packets that can't be synced in the background.
from multiplayer.
Related Issues (20)
- Multiplayer API project should depend on default Assembly-CSharp HOT 1
- Precompiled 0MultiplayerAPI.dll should be downloadable HOT 1
- RimAtomics Long Range attacks desync game on host HOT 2
- Not much of a issue, but still, had nowhere to ask it HOT 4
- Question / save file / single player HOT 1
- Desync when exiting a destroyed enemy camp/Trying to settle on it HOT 1
- There is no "Multiplayer" option in the menu HOT 1
- What the version to mp??? HOT 1
- Unable to toggle group items in stockpile zones
- Broken simultating ticks/Saving
- Autosaving broken?
- Error with Rimatomics Compatability HOT 1
- Hospitality mod about visitors beds setting
- Crossplatform is broken for any mod HOT 2
- Hardcore SK mod issue
- Autosave resets "Auto Rearm" status on traps
- Missing loc? HOT 2
- Add multiplayer support instructions for modders to the wiki
- Auto save broke caravan/trade
- Crash
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from multiplayer.