Comments (3)
@djwhitt The names of the units should be localized when shown in the unit picker, right? They aren't currently in the dict.
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As I mentioned earlier, I'm using a dropdown for the user to select the language. It's currently in the upper right hand corner. (ALL CAPS is my test dict.)
Would you prefer it be put somewhere else?
And should I replace it with a modal?
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I have since implemented the modal and it definitely makes more sense. I'm thinking of labeling the link "Settings" instead of whatever the current language is, so other settings, like whether or not to show the "You still have turns left" modal, can go there too.
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Related Issues (20)
- Create a system to search for rules issues using AIs
- Add specs
- Add sniper unit
- Add more armored units
- Add water units
- Add air units
- Add transport unit HOT 14
- Base repair amount on ratio rather than fixed increment HOT 1
- Create GUI map/scenario editor HOT 2
- Expand README
- Remove event router dependency on Reagent HOT 3
- Disable input when AI is playing
- Add new map to show off water/naval units HOT 8
- Sort TODOs HOT 1
- Enable different tilesets HOT 3
- Make DataScript compatible with self-hosted ClojureScript HOT 5
- Reorganize data.cljs HOT 1
- Redesign unit picker
- Make rules/data more discoverable
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