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FelipeRenault avatar FelipeRenault commented on August 14, 2024

Nice observation. I will have to change the weapon coating to an Action (currently it's a bonus) and also implement the saving throw vs the current guaranteed damage.
I will take a little creativity freedom and not implement the part about three ammunition pieces and stick to the one minute rule only

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FelipeRenault avatar FelipeRenault commented on August 14, 2024

Quick update: Wyvern Poison's description reads

Deals 7d6 Poison damage, halved if target succeeds a DC 15 Constitution saving throw

So I thought I'd just need to replicate its behaviour and change the base damage and miss effect. Turns out, Wyvern Poison isn't working like the descriptions implies, simply dealing 7d6 poison damage without any saving throw.
I guess Larian will probably fix Wyvern Poison (there's no current way to make a status applied to a weapon force a saving throw for the target, at least I didn't find any example on the files), and when they do, I'll fix basic poison, if they don't do it themselves

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lostsoulman avatar lostsoulman commented on August 14, 2024

Wyvern poison is in common conditions. It says there's a saving throw but haven't tested it. Do you know how to change it to full action? Is it in roottemplate?

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FelipeRenault avatar FelipeRenault commented on August 14, 2024

Last time I tested it, I didn't see a saving throw being made. For the poison usage, I guess it's on the root template. More specifically, the entry eca393b0-3f8e-4862-814b-9e236a0d4129 has this in it

<node id="OnUsePeaceActions">
	<children>
		<node id="Action">
			<attribute id="ActionType" type="int32" value="7" />
			<children>
				<node id="Attributes">
					<attribute id="Animation" type="FixedString" value="" />
					<attribute id="Consume" type="bool" value="True" />
					<attribute id="StatsId" type="FixedString" value="POISON_WYVERN" />
					<attribute id="StatusDuration" type="int32" value="3" />
				</node>
			</children>
		</node>
	</children>
</node>

I guess it has to do with <attribute id="ActionType" type="int32" value="7" />, but I'm not sure what the number 7 means and what an action would look like.

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