Comments (4)
The spell calculation is as follows
DealDamage(1d6*(((Level-1)/2)+1), MainMeleeWeaponDamageType)
Are you sure the damage is not increasing? Please test it and check the combat log roll, the tooltip might be broken, even if it's working correctly
Here's the (possibly wrong) spell's description params which shows a static 1d6
data "DescriptionParams" "DealDamage(MainMeleeWeapon+1d6, MainMeleeWeaponDamageType)"
from raw.
Just checked the damage roll and it does seem to be scaling properly. The description is just wrong, and the level up doesn't mention anything either.
from raw.
The problem here is that it rolls 1d6 and then multiplies it, when it should roll 1d6 per 2 levels. The difference in rolling 1d6*x and xd6 is pretty huge when we get to higher level. It massively impacts the damage distribution. With 5d6 you'd have a bell curve with a high likelyhood of moderate damage, with 1d6 x 5 you'll have equal chance of very low damage and very high damage. The big draw of sneak attack is reliable damage.
from raw.
Agreed, but that's something Larian should fix before release. Since for now we only get up to 2d6 vs 1d6*2, I won't bother
from raw.
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from raw.