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kdn5296 avatar kdn5296 commented on July 17, 2024 1

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kdn5296 avatar kdn5296 commented on July 17, 2024

Update: Was able to find correct path and the ModLauncher says "Valid, patched". However, when I reopen the The Long Dark folder, there is no "mod" folder to drag the mod into.

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zeobviouslyfakeacc avatar zeobviouslyfakeacc commented on July 17, 2024

Hi @kdn5296!

If I didn't mess up, there should be a mods folder next to the application file that you had selected when installing the mod loader.

That means, assuming the path to the executable was
some/folder/structure/Steam/SteamApps/common/TheLongDark/tld.app
and the path to the DLL (which seems to be inaccessible to you, because Apple likes to keep their users away from anything even remotely technical) was
some/folder/structure/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Resources/Data/Managed/Rewired_Core.dll,
then there should now be a mods folder at
some/folder/structure/Steam/SteamApps/common/TheLongDark/mods

If that folder doesn't exist, I'd be glad if you could re-run the installer application and select the TLD executable once more. Then, first remove and then re-patch the mod loader by simply pressing the patch / unpatch button twice. What I'm interested in is the text that appears in the lower left corner of the application after installing the mod loader.

If it simply says "Done!", that indicates that there were at least no exceptions when copying the libraries and creating the mods folder. In other words, there should be a mods folder somewhere, but it may either be in the wrong place, or you're maybe not looking for it in the right place 😜

On the other hand, if it says "The game was successfully patched, but copying libraries failed." (or something else entirely), that would indicate that something messed up and would open up a way to investigate further.

You also mentioned that:

When I opened the mod launcher, it asked for the path to the DLL, which to my understanding is a Windows specific type of file.

Correct, DLLs are usually only used on Windows. However, Unity games ship with a software called Mono, which also runs C# assemblies (e.g. in DLLs) on other operating systems.

Moreover, I should probably improve my GUI πŸ˜„

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kdn5296 avatar kdn5296 commented on July 17, 2024

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kdn5296 avatar kdn5296 commented on July 17, 2024

from modloaderinstaller.

kdn5296 avatar kdn5296 commented on July 17, 2024

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zeobviouslyfakeacc avatar zeobviouslyfakeacc commented on July 17, 2024

I'm so happy that you were able to solve your issue (and quite relieved that I didn't mess up) 😊

As for your issue with UMod, if I were you I'd probably first just mash all the keys on my keyboard and test whether any of them do anything πŸ˜‹
If that doesn't help, you'll probably have to contact UberFoX or FINDarkside directly.

Cheers!

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jflinders avatar jflinders commented on July 17, 2024

Ekran Resmi 2019-07-14 13 36 27

Ekran Resmi 2019-07-14 13 37 14

I also manually "viewed the contents" of the long dark app directly in the finder to browse subfolders. As you can see there is no such file that the mod installer gave me the missing file error about.

Please instruct me on how to mod tld both via this mod installer or manually.

Currently the mods I've downloaded from github and wanted to install are the following ones:

1- Ankle-Support-master
2- Durable-Whetstone-master
3- HungerRevamped-master
4- TLD-Developer-Console-master
5- tld-GameTweaks-master

I'm on mac os latest mojave and ofc latest tld on steam.

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zeobviouslyfakeacc avatar zeobviouslyfakeacc commented on July 17, 2024

@jflinders See #18. Hinterland switched to a different scripting backend on Mac. In other words, no more mods for Mac until they switch back to Mono...

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