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BloodSoakedBandit avatar BloodSoakedBandit commented on July 23, 2024 1

If this module could also have the direction of attack to be selectable/assignable.
For example either attack direction South or attack direction 180°. Actual compass heading would give more flexibility, but cardinals and subcardinals would be enough too.

Even though I assume this next point is dependent on AI, it would be cool if along with the attack heading the zeus could select/assign a weapon employment/flight altitude.

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Kexanone avatar Kexanone commented on July 23, 2024

Regarding (2): I definitely intent to create an updated version for the Advanced CAS module for ZEN, hence I'm glad to get some feedback. However, some concrete parameters for the new trajectory would be appreciated (e.g. what distance for which weapon system, attack angle, default altitude).
I don't know if it is even possible to force the AI to lock onto a target logic with guided missiles. In Achilles they are just treated like unguided rockets as a consequence.

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IZSparkle avatar IZSparkle commented on July 23, 2024

Ah, I think weapons system like ACE's AGM and Kh-25 semi-active guidance versions can have the range of 2km-4km. But then, as you said, I am not sure if you can force AI though it seems, from my experience with Achilles' target module and VLS (which launches missile to no end when they find a target module with tracking for the side to lock), it may be possible, but then, it could just be AIs doing their own thing. If you guys CAN get it to work, then those would be 2-4km from the target, I think as far as altitude go, it would be good to have adjustable one as different terrain calls for different altitude. Hope this is helpful! Good work out there!

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