Comments (1)
You can do some thing like below:
Step 1:
var isPortrait: Bool = true
var mainScreen = UIScreen.mainScreen()
override func viewDidLoad()
{
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "orientationDidChange", name: UIDeviceOrientationDidChangeNotification, object: nil)
self.floatingActionButtonSetUp(mainScreen.bounds.width,height: mainScreen.bounds.height)
}
Step 2:
func floatingActionButtonSetUp(width:CGFloat, height:CGFloat)
{
let createButton: (CGRect, LiquidFloatingActionButtonAnimateStyle) -> LiquidFloatingActionButton = { (frame, style) in
let floatingActionButton = LiquidFloatingActionButton(frame: frame)
floatingActionButton.animateStyle = style
floatingActionButton.dataSource = self
floatingActionButton.delegate = self
return floatingActionButton
}
let cellFactory: (String) -> LiquidFloatingCell = { (iconName) in
return LiquidFloatingCell(icon: UIImage(named: iconName)!)
}
cells.append(cellFactory("ic_cloud"))
cells.append(cellFactory("ic_system"))
cells.append(cellFactory("ic_place"))
let navigationBarHeight: CGFloat = 64
let padding: CGFloat = 72
let floatingFrame = CGRect(x: width - padding , y: height - padding - navigationBarHeight, width: 56, height: 56)
if isPortrait == true
{
bottomRightButton = createButton(floatingFrame, .Up)
}
else
{
bottomRightButton = createButton(floatingFrame, .Left)
}
self.view.addSubview(bottomRightButton)
}
Step 3:
func orientationDidChange()
{
if(UIDeviceOrientationIsLandscape(UIDevice.currentDevice().orientation))
{
isPortrait = false
}
else
{
isPortrait = true
}
cells.removeAll()
bottomRightButton.removeFromSuperview()
self.floatingActionButtonSetUp(mainScreen.bounds.width,height: mainScreen.bounds.height)
}
from liquidfloatingactionbutton.
Related Issues (20)
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- is this pod available for swift 2.2 ??
- Update to Swift 3 description HOT 1
- No shared framework issue HOT 6
- delete this
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from liquidfloatingactionbutton.