Comments (2)
Hi Andreas,
neither libigl or tetwild have been ported yet to macosx arm. We are planning to do it at some point but not currently as we do not have an M1 mac yet.
In the meantime, if you compile it on windows, mac (intel), or Linux it should work out of the box! If you manage to fix both libigl and tetwild to compile on M1, could you please send us a PR with the changes? We would be happy to integrate it.
Daniele
from tetwild.
HI Daniele,
Thanks! I might just check it on my Intel laptop instead :)
However, it seems that libigl is the problem. Compiling with CGAL I get the problem above (Could NOT find Boost (missing: thread system)
). Compiling without CGAL, the vector math instructions used in fast winding number computation is the issue. I switched off embree in CMakeLists.txt but this is not sufficient.
Best
Andreas
from tetwild.
Related Issues (20)
- Building on Win 10 with Visual Studio 2017 HOT 1
- Mesh Rendering
- 论文《Tetrahedral Meshing in the Wild》和对应程序学习请教 HOT 2
- Sizing Field HOT 1
- Abnormal program termination: received signal 11 (Segmentation fault) HOT 7
- Function wrapper issue on Ubuntu HOT 1
- Tetrahedral mesh include surface points? HOT 1
- meshing anisotropically HOT 4
- Exactly preserve the polyhedron boundary? HOT 1
- Tetwild terminating abnormally when background mesh is specified
- Stuck when installing
- Uses two versions of mesh_AABB header and source file each, at the same time (!) - please rename at least and clarify HOT 1
- multi-material meshing with shared faces HOT 2
- How can I generate a mesh only between two sulfaces? HOT 1
- Mapping input triangle faces to output sufaces of tetrahedrals HOT 1
- is this repo maintained HOT 2
- TetWild on Windows - just not working HOT 1
- Need just a surface mesh HOT 1
- output seems error when input an multi-material surface mesh(diffirent material share an interior face) HOT 1
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