Comments (2)
Hi, sorry for the delay.
Have you built the "install" target when building Ogre 2.1?
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mh...
From what i can see, your problem is with building Ogre and packaging it as the "sdk" by running the INSTALL target on CMake.
If so, this issue has nothing to do with the gltf loader. So I'm going to close it.
If I'm mistaken, feel free to re-open
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Related Issues (17)
- Test program doesn't stop cleanly
- Refactor glTFLoaderInterface
- Review the Texture Loader code HOT 2
- D3D11 Normal map problem
- Removes deprecated APIs to release 0.2
- Adapt texture loading code to Ogre 2.2 HOT 1
- Support sparse accessor loading
- Why do some class names begin in lower case? HOT 4
- Validate against Ogre 2.1 release Baldur! HOT 1
- Fix CI to pull the SDK from the Ogre website
- Mesh boundaries (AABB) aren't set properly HOT 1
- ogre v2.2.4 version planned? HOT 5
- Failing to load skeleton HOT 3
- Add custom exception types
- glTF 2.0 or 1.0 HOT 2
- Skeleton root bone child issue. HOT 11
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