Comments (25)
If it's not a problem, could you do it within half an hour?
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UPDATE: I think I solved it by deleting all the files inside the "cache" folder and running build 85. Please check this problem because it is very serious.
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Eh can you create spark timings of these lags? Build 85 is a month old and since then a lot of stuff got changed in Paper/Tuinity/yapfa, so not really anything I could pinpoint currently.
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Just made now! With 55 players I had 10/12 tps, absurd this thing
https://timings.aikar.co/?id=0bb219fc6a45469cb99f6925d18dc1db
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I really see that players jerk when they move.
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Minecraft::world - Scheduled Blocks - Ticking (SELF)
count(1195) total(48.78% 98.353s, 164.61% of tick)
avg(82.30ms per - 82.30ms/1.00 per tick)
Seems like Scheduled Block ticks, but without spark timings, I can't tell you whats going on there. But I'll quickly do an upstream update, maybe something was broken in tuinity.
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It's fine! But will you do it tomorrow?
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Well the upstream update is running, and you then can test with that + spark.
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I read that on tuinity 13 hours ago they made an update, is that probably why?
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Wait but what is spark?
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OT: I noticed that villagers die suffocated alone, is this normal?
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Excuse me, can you tell me how much is missing?
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It's currently locally building yapfa with the new changes, gimme ~5 more mins to push, depending on if there is any conflict of the patches.
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Okay, thank you very much
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Ok commit is up, takes a few min to build by the CI, and https://github.com/lucko/spark this is spark, if it is still behaving please create some timings using /spark profiler
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Nice! Thanks!
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I loaded the build but must run the "/ spark profiler" command if I don't get it wrong? If I run it it doesn't exist
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Well you need to install spark^^
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Ah okok, I thought it was integrated! Nice! I will let you know tomorrow with the maximum server load how it goes! Thanks to the availability
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Meanwhile, these are the current timings:
https://timings.aikar.co/?id=a1936f4ba3b049029f810e4fd5424dae
While, something that has nothing to do. What does this mean to me? I have never seen it
[ChatControl] Loaded class net.citizensnpcs.api.CitizensAPI from Citizens v2.0.26-SNAPSHOT (build 1812) which is not a depend, softdepend or loadbefore of this plugin.
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Huh looks like some anti lag plugin or so printing that. Also quickly took a look at the plugin list, you can remove "ZeroTickFarmBlocker" since that's a feature of Paper. Also Still scheduled block ticks really high(can't tell what blocks without spark timings), and you have 7.4k tiles and 1.3k entities in just 37 chunks? Thats sounds like mega storage systems with lots of hoppers/tnt dupers or so?
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Spark timings: https://spark.lucko.me/#NylACwbgYd
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Ok ... found the problem .. our command block expert left many command blocks active on the server ... oh well I was very bad. I'm really sorry bro and thank you for the help!
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While I wanted to ask you, why do villagers die on their own suffocating?
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Eh that could be the current problem in 1.15 of villagers kinda disappearing(thats why it prints villager deaths to the console, to kinda keep track of what might be happening to them). For reffrence: https://bugs.mojang.com/browse/MC-153904 If they are infact suffocating, you could maybe turn on "disableEntityStuckChecks" in the yapfa config, but that will prevent everything to take suffocation damage.
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Related Issues (20)
- Command predictions are broken HOT 2
- failed to access class net.minecraft.server.v1_16_R3.BlockProperties HOT 1
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- MapPalette lag HOT 5
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- Shulkers spawn in incorrect place HOT 1
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- Can't teleport to world nether using nether portal after running multiverse command mvregen HOT 1
- Ghost Blocks (Disapear After Restart) HOT 7
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- Help HOT 6
- /version shows an error HOT 6
- /tpsbar is not working in build#122 HOT 1
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