Comments (3)
Ok, it turns out this is not an actual issue. Upon starting completely new xcode project, it worked. Bulk_UnityEngine.UI_2 file is not part of builds with Unity2017.2.2, and there must have been something leftover in xcode that was requiring trying to import it.
As for versions of Unity supported by this repo, I can verify that Unity projects (even ones with Vuforia) will work correctly for the following versions:
- Unity2017.2.2
- Unity2018.1.5
I did find that if the Unity project contains the Bluetooth LE for iOS, tvOS and Android package (https://assetstore.unity.com/packages/tools/network/bluetooth-le-for-ios-tvos-and-android-26661), it will not build in xCode. I was able to remove the package and get the project to build, so this is not a pending issue, but I will open a new issue in this repo, for the sake of completeness and to document.
Thanks again.
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Thank you! To be honest, I've tested this plugin with Unity 5.6 only. I didn't need to use it on a newer project; so I'm unsure about compatibility with other versions.
I'm trying to understand why that Bulk_UnityEngine.UI_2.cpp error pops up. Does the error message contain any other useful information? Does it give the error while compiling one of the files that I provide? If you navigate to the Unity build folder, can you spot Bulk_UnityEngine.UI_2.cpp anywhere in there?
P.S. Can you copy&paste the xcconfig file located inside Unity build folder? If it is not there, build the Unity project to an empty folder and open it in Xcode. It should be located in the project.
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Glad the issue is resolved. Thanks for all the information!
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