Related Issues (20)
- Half vertical/horizontal lines
- Line following shot direction
- Enemy that shoots towards player
- Do final non-boss level design HOT 1
- First boss
- Everything should slowly change color
- Pulsating arcs from player
- Particle effects when enemies die
- Display lives on screen
- Color indicators according to enemy it's spawning
- Minimal pause screen
- Automatic level testing HOT 1
- More informative indicators
- Use builder pattern for formations/level editor in general HOT 1
- Refactor enemy creation
- Maybe rework lives HOT 1
- Particles are a little darker than the circles
- No bullet time when dead
- Show correct line when using arrows to shoot
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