Comments (4)
Hello, sorry for the late reply - it is very strange that this plugin would be causing any performance issues, as it actually does surprisingly little in order to function.
If possible, could you let me know about:
- What hardware is your server running on?
- What is the file size of "perplayerloot.db" file in the tshock folder?
- Does the same issue occur with regular chests?
- Do you have any other plugins installed?
Hope I can help you out. :)
from perplayerloot.
sorry mister, my bad, after I check these 4 questions, I found that lag was because I have two maps use the same name. And I should delete the SQLite file after I changed map. After I done that, there's another issue comes out, when I open a chest which I have never opened before would cause a few seconds' lag. After the first open, the issue disappears.
For your questions' answer
1.Inter Xeon CPU E5-2690 V2 3.00Ghz with 16gb ram.
2 2.15mb
3 no
4 no, I have tested it with no plugin install, and it seems with fewer player, the lag would shorter.
from perplayerloot.
we have the same problem!
- intel xeon e5645, 16gb ram
- perplayerloot.sqlite, 144kb
- no, just with new found chest
- no, just perperlayloot installed
when one player find a chest and trying to open it, all players would be stoped until a lot of server notice displayed, costs about 5~10 secs. as pic no.1 below.
server log shows that has throwed an exception, as pic no.2
from perplayerloot.
Thanks for the reports guys, I'll take a look at what's causing the issue.
from perplayerloot.
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from perplayerloot.