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GoogleCodeExporter avatar GoogleCodeExporter commented on August 16, 2024
I assume you mean that EnsureBufferSize only allocates 1 byte for string length 
tho it can be larger? It would be possible to calculate the exact number of 
bytes required for the actual length data, but since it's an edge case (most 
strings can be assumed to be smaller than 127 characters) it's faster just to 
ensure the minimum length and if it turns out to be larger, 
WriteVariableUInt32() will itself call EnsureBufferSize and allocate enough 
space.

Original comment by [email protected] on 5 Aug 2010 at 2:03

  • Changed state: WontFix

from lidgren-network-gen3.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 16, 2024
EnsureBufferSize(m_bitLength + 8 + bytes.Length * 8);

Original comment by [email protected] on 7 Aug 2010 at 12:41

from lidgren-network-gen3.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 16, 2024
Ah, bits instead of bytes, thanks, missed that! Fixed in rev 89

Original comment by [email protected] on 7 Aug 2010 at 7:46

  • Changed state: Fixed

from lidgren-network-gen3.

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