Comments (5)
I have a simlar problem but only with Windows 2003 Server where messages are
not arriving on the server.
I also have bloated with messages but nothing every arives.
If i do the same test project on a Windows XP everything works fine.
Original comment by [email protected]
on 5 Jul 2010 at 9:47
from lidgren-network-gen3.
My message size is 178 bytes rough size
Original comment by [email protected]
on 5 Jul 2010 at 9:48
from lidgren-network-gen3.
Still unable to reproduce this (after fix in revision 59) - Chat sample now
uses a custom sequence channel and the first message always arrives promptly.
Original comment by [email protected]
on 13 Jul 2010 at 2:40
- Changed state: Accepted
from lidgren-network-gen3.
The problem can be easily reproduced with the ChatServer/ChatClient exmaple.
I modified the ChatClient to use a new delivery method like:
NetDeliveryMethod ndm = NetDeliveryMethod.ReliableOrdered;// added
if (input.ToLowerInvariant() == "change") // added
ndm = NetDeliveryMethod.Unreliable; // added
// send chat message
ChatMessage cm = new ChatMessage();
cm.Sender = Client.UniqueIdentifier.ToString();
cm.Text = input;
NetOutgoingMessage om = Client.CreateMessage();
om.WriteAllFields(cm);
Client.SendMessage(om, ndm, 8);// changed to use ndm
So it is in fact the NetDeliveryMethod which causes the problem not the
sequence channel!
Original comment by [email protected]
on 14 Jul 2010 at 11:00
from lidgren-network-gen3.
Nice repro! It turned out the first sequenced message was swallowed and sending
Unreliable using sequence channel 8 would send such a message. Both errors
fixed in revision 74.
Original comment by [email protected]
on 15 Jul 2010 at 5:42
- Changed state: Fixed
from lidgren-network-gen3.
Related Issues (20)
- Client receives message incorrenctly HOT 2
- UNITY 4.5 & WEBPLAYER Compatibility HOT 1
- NullPointer thrown on Property with no Setter HOT 2
- Feature Request: Compression HOT 3
- NetRandomSeed.cs compiling error HOT 3
- NetPeer.MessagePools Recycle method NullReferenceException HOT 1
- The first message sent as UnreliableSequenced does not arrive. HOT 2
- WP8 and Win8 Store App support HOT 2
- IPv6 support HOT 1
- Message recycling HOT 1
- Disconnect regulary sent before previous messages delivered HOT 3
- [deleted issue]
- VS2010 sln/csproj HOT 7
- NetPeer.SendCallBack HOT 1
- Got ack for message not yet sent?
- The UPnP port forwarding fail on Mac Mono HOT 5
- "message already sent" when sending unreliable messages very quickly HOT 4
- ReliableOrdered Messages not received HOT 11
- This platform is not supported Mac OS X HOT 2
- Client disconnects after a few seconds HOT 3
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