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Comments (8)

gooker avatar gooker commented on September 27, 2024

执行了 xmake f -c 后 ,workspace里面设置build目录 再也不生效了... 重设还是在当前目录build下

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gooker avatar gooker commented on September 27, 2024

另外 我看xmake.lua里面可以设置build相关的,但是只能是 set_targetdir /set_objectdir/set_dependir 三个,还有.gen还在build下面,

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gooker avatar gooker commented on September 27, 2024

我发现 设置build目录 会出现各种问题,单独设置 set_targetdir 出现不linking
image

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waruqi avatar waruqi commented on September 27, 2024

我这里可以

改完目录,需要重新执行 XMake: configure 配置生效。

 *  正在执行任务: xmake -v 

checking for Xcode directory ... /Applications/Xcode.app
checking for Codesign Identity of Xcode ... Apple Development: [email protected] (T3NA4MRVPU)
checking for SDK version of Xcode for macosx (x86_64) ... 14.0
checking for Minimal target version of Xcode for macosx (x86_64) ... 14.0
checking for zig ... no
checking for zig ... no
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for the c++ compiler (cxx) ... clang
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for flags (-fPIC) ... ok
checking for flags (-fvisibility-inlines-hidden) ... ok
checking for flags (-O3) ... ok
checking for flags (-DNDEBUG) ... ok
[ 25%]: cache compiling.release src/main.cpp
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -c -Qunused-arguments -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -fvisibility=hidden -fvisibility-inlines-hidden -O3 -DNDEBUG -o build/.objs/test/macosx/x86_64/release/src/main.cpp.o src/main.cpp
checking for flags (-MMD -MF) ... ok
checking for flags (-fdiagnostics-color=always) ... ok
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for the linker (ld) ... clang++
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for flags (-fPIC) ... ok
[ 50%]: linking.release test
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -o build/macosx/x86_64/release/test build/.objs/test/macosx/x86_64/release/src/main.cpp.o -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -stdlib=libc++ -lz -Wl,-x -Wl,-dead_strip
[100%]: build ok, spent 2.462s
 *  终端将被任务重用,按任意键关闭。 

 *  正在执行任务: xmake -v 

[100%]: build ok, spent 0.023s
 *  终端将被任务重用,按任意键关闭。 

 *  正在执行任务: xmake f -p macosx -a x86_64 -m release -o /private/tmp/test3/build2 -c 

checking for Xcode directory ... /Applications/Xcode.app
checking for Codesign Identity of Xcode ... Apple Development: [email protected] (T3NA4MRVPU)
checking for SDK version of Xcode for macosx (x86_64) ... 14.0
checking for Minimal target version of Xcode for macosx (x86_64) ... 14.0
 *  终端将被任务重用,按任意键关闭。 

 *  正在执行任务: xmake -v 

checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for the c++ compiler (cxx) ... clang
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for flags (-fPIC) ... ok
checking for flags (-fvisibility-inlines-hidden) ... ok
checking for flags (-O3) ... ok
checking for flags (-DNDEBUG) ... ok
[ 25%]: cache compiling.release src/main.cpp
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -c -Qunused-arguments -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -fvisibility=hidden -fvisibility-inlines-hidden -O3 -DNDEBUG -o build2/.objs/test/macosx/x86_64/release/src/main.cpp.o src/main.cpp
checking for flags (-MMD -MF) ... ok
checking for flags (-fdiagnostics-color=always) ... ok
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for the linker (ld) ... clang++
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for flags (-fPIC) ... ok
[ 50%]: linking.release test
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -o build2/macosx/x86_64/release/test build2/.objs/test/macosx/x86_64/release/src/main.cpp.o -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -stdlib=libc++ -lz -Wl,-x -Wl,-dead_strip
[100%]: build ok, spent 1.409s
 *  终端将被任务重用,按任意键关闭。 
 * ```

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waruqi avatar waruqi commented on September 27, 2024

另外 我看xmake.lua里面可以设置build相关的,但是只能是 set_targetdir /set_objectdir/set_dependir 三个,还有.gen还在build下面,

正常,这些都是细粒度 api,全局改 buildir 得用 set_config("buildir", path.join(os.projectdir(), "other_build"))

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gooker avatar gooker commented on September 27, 2024

我这里可以

改完目录,需要重新执行 XMake: configure 配置生效。

 *  正在执行任务: xmake -v 

checking for Xcode directory ... /Applications/Xcode.app
checking for Codesign Identity of Xcode ... Apple Development: [email protected] (T3NA4MRVPU)
checking for SDK version of Xcode for macosx (x86_64) ... 14.0
checking for Minimal target version of Xcode for macosx (x86_64) ... 14.0
checking for zig ... no
checking for zig ... no
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for the c++ compiler (cxx) ... clang
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for flags (-fPIC) ... ok
checking for flags (-fvisibility-inlines-hidden) ... ok
checking for flags (-O3) ... ok
checking for flags (-DNDEBUG) ... ok
[ 25%]: cache compiling.release src/main.cpp
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -c -Qunused-arguments -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -fvisibility=hidden -fvisibility-inlines-hidden -O3 -DNDEBUG -o build/.objs/test/macosx/x86_64/release/src/main.cpp.o src/main.cpp
checking for flags (-MMD -MF) ... ok
checking for flags (-fdiagnostics-color=always) ... ok
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for the linker (ld) ... clang++
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for flags (-fPIC) ... ok
[ 50%]: linking.release test
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -o build/macosx/x86_64/release/test build/.objs/test/macosx/x86_64/release/src/main.cpp.o -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -stdlib=libc++ -lz -Wl,-x -Wl,-dead_strip
[100%]: build ok, spent 2.462s
 *  终端将被任务重用,按任意键关闭。 

 *  正在执行任务: xmake -v 

[100%]: build ok, spent 0.023s
 *  终端将被任务重用,按任意键关闭。 

 *  正在执行任务: xmake f -p macosx -a x86_64 -m release -o /private/tmp/test3/build2 -c 

checking for Xcode directory ... /Applications/Xcode.app
checking for Codesign Identity of Xcode ... Apple Development: [email protected] (T3NA4MRVPU)
checking for SDK version of Xcode for macosx (x86_64) ... 14.0
checking for Minimal target version of Xcode for macosx (x86_64) ... 14.0
 *  终端将被任务重用,按任意键关闭。 

 *  正在执行任务: xmake -v 

checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for the c++ compiler (cxx) ... clang
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for flags (-fPIC) ... ok
checking for flags (-fvisibility-inlines-hidden) ... ok
checking for flags (-O3) ... ok
checking for flags (-DNDEBUG) ... ok
[ 25%]: cache compiling.release src/main.cpp
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -c -Qunused-arguments -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -fvisibility=hidden -fvisibility-inlines-hidden -O3 -DNDEBUG -o build2/.objs/test/macosx/x86_64/release/src/main.cpp.o src/main.cpp
checking for flags (-MMD -MF) ... ok
checking for flags (-fdiagnostics-color=always) ... ok
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for the linker (ld) ... clang++
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for flags (-fPIC) ... ok
[ 50%]: linking.release test
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -o build2/macosx/x86_64/release/test build2/.objs/test/macosx/x86_64/release/src/main.cpp.o -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -stdlib=libc++ -lz -Wl,-x -Wl,-dead_strip
[100%]: build ok, spent 1.409s
 *  终端将被任务重用,按任意键关闭。 
 * ```

请问一下 buildir在vscode里面配置 或者xmake 存在linux系统的什么位置 都是存在当前代码的目录下吗. 我查一下是不是配置信息重启后改了等等

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waruqi avatar waruqi commented on September 27, 2024

vscode 的配置,你可以 google 下 vscode 存哪了

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gooker avatar gooker commented on September 27, 2024

修改目录后 xmake f -c ,然后删除目录重编

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