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Sypwn avatar Sypwn commented on July 29, 2024

My project that uses this is now public, if you want to take a look: https://github.com/Sypwn/WinAudioAssistant

The solution to this could be shared with issue #72.
By allowing the app to specify which endpoint states it's concerned with, the performance impact of including properties for not present devices would be mitigated. Alternatively, we could create a CoreAudioControllerSettings struct to include both new settings.

Would appreciate your input on this, @xenolightning

from audioswitcher.

xenolightning avatar xenolightning commented on July 29, 2024

Interesting!

I never thought about the use case of pulling properties from devices that aren't present in the system.

I guess it makes sense, since the device doesn't have to be present to pull them name etc...

I'm not sure about changing the constructor to optimize the loading of devices. There's some pretty gnarly performance issues with the devices in it's current state.

I want to simplify the library and get away from a lot of the inherent issues, so I'm not sure #72 is the right solution there

from audioswitcher.

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