Comments (3)
this completes the parsing mechanics functionality. Other issues will be completed in the next ticket
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- Initially working on manually parsing each
.env
file since I don't want any fluff. But, if this becomes too much of a headache, here are two options.
a. https://github.com/caarlos0/env
b. https://github.com/kelseyhightower/envconfig
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Completed Tasks.
-
Parse
.env
Files ✅- Using Scanner to read file line by line.
- Then splitting the line around =.
- Trimming all the empty spaces. So, no empty spaces are supported.
- Currently only string is supported but I did write a function to parse the input string and convert it to either
- Float, int or bool
- Empty lines are not considered a secret.
-
Store and Manage Environment Variables: ✅
- Variables are kept in Map and needs to be called each time the program runs. It's not saved in
os.SetEnv.
- Variables are kept in Map and needs to be called each time the program runs. It's not saved in
-
Implement Variable Reference Resolution: ✅
envparser.SubstituteVariable
is used to replace the variable in the string surrounded with{{keyName}}
-
Environment Switching Capability: Environment can be switched with
-env
flag. ✅ -
Default to GLOBAL Environment: ✅
-
Testing and Validation: ✅
-
Variable Error Resolution: ✅
- If variables are not found, then the error is throws in red color.
Error: unresolved variable
and program exists with error code 1
- If variables are not found, then the error is throws in red color.
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Related Issues (2)
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