Git Product home page Git Product logo

Comments (6)

biojisoo avatar biojisoo commented on June 15, 2024

Oh..! I forgot to check one thing..lol..

I'm editing pulsesensorground.cpp like

/*
A central Playground object to manage a set of PulseSensors.
See https://www.pulsesensor.com to get started.

Copyright World Famous Electronics LLC - see LICENSE
Contributors:
Joel Murphy, https://pulsesensor.com
Yury Gitman, https://pulsesensor.com
Bradford Needham, @bneedhamia, https://bluepapertech.com

Licensed under the MIT License, a copy of which
should have been included with this software.

This software is not intended for medical use.
*/
#include <PulseSensorPlayground.h>

// Define the "this" pointer for the ISR
PulseSensorPlayground *PulseSensorPlayground::OurThis;

PulseSensorPlayground::PulseSensorPlayground(int numberOfSensors) {
// Save a static pointer to our playground so the ISR can read it.
OurThis = this;

// Dynamically create the array to minimize ram usage.
SensorCount = (byte) numberOfSensors;
Sensors = new PulseSensor[SensorCount];

#if PULSE_SENSOR_TIMING_ANALYSIS
// We want sample timing analysis, so we construct it.
pTiming = new PulseSensorTimingStatistics(MICROS_PER_READ, 500 * 30L);
#endif // PULSE_SENSOR_TIMING_ANALYSIS
}

boolean PulseSensorPlayground::PulseSensorPlayground::begin() {

for (int i = 0; i < SensorCount; ++i) {
Sensors[i].initializeLEDs();
}

// Note the time, for non-interrupt sampling and for timing statistics.
NextSampleMicros = micros() + MICROS_PER_READ;

SawNewSample = false;

#if PULSE_SENSOR_MEMORY_USAGE
// Report the RAM usage and hang.
printMemoryUsage();
for (;;);
#endif // PULSE_SENSOR_MEMORY_USAGE

// Lastly, set up and turn on the interrupts.

if (UsingInterrupts) {
if (!PulseSensorPlaygroundSetupInterrupt()) {
// The user requested interrupts, but they aren't supported. Say so.
return false;
}
}

return true;
}

void PulseSensorPlayground::analogInput(int inputPin, int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return; // out of range.
}
Sensors[sensorIndex].analogInput(inputPin);
}

void PulseSensorPlayground::blinkOnPulse(int blinkPin, int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return; // out of range.
}
Sensors[sensorIndex].blinkOnPulse(blinkPin);
}

void PulseSensorPlayground::fadeOnPulse(int fadePin, int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return; // out of range.
}
Sensors[sensorIndex].fadeOnPulse(fadePin);
}

boolean PulseSensorPlayground::sawNewSample() {
/*
If using interrupts, this function reads and clears the
'saw a sample' flag that is set by the ISR.

 When not using interrupts, this function sees whether it's time
 to sample and, if so, reads the sample and processes it.

*/

if (UsingInterrupts) {
// Disable interrupts to avoid a race with the ISR.
DISABLE_PULSE_SENSOR_INTERRUPTS;
boolean sawOne = SawNewSample;
SawNewSample = false;
ENABLE_PULSE_SENSOR_INTERRUPTS;

return sawOne;

}

// Not using interrupts

unsigned long nowMicros = micros();
if ((long) (NextSampleMicros - nowMicros) > 0L) {
return false; // not time yet.
}
NextSampleMicros = nowMicros + MICROS_PER_READ;

#if PULSE_SENSOR_TIMING_ANALYSIS
if (pTiming->recordSampleTime() <= 0) {
pTiming->outputStatistics(SerialOutput.getSerial());
for (;;); // Hang because we've disturbed the timing.
}
#endif // PULSE_SENSOR_TIMING_ANALYSIS

// Act as if the ISR was called.
onSampleTime();

SawNewSample = false;
return true;
}

void PulseSensorPlayground::onSampleTime() {
// Typically called from the ISR.

/*
Read the voltage from each PulseSensor.
We do this separately from processing the voltages
to minimize jitter in acquiring the signal.
*/
for (int i = 0; i < SensorCount; ++i) {
Sensors[i].readNextSample();
}

// Process those voltages.
for (int i = 0; i < SensorCount; ++i) {
Sensors[i].processLatestSample();
Sensors[i].updateLEDs();
}

// Set the flag that says we've read a sample since the Sketch checked.
SawNewSample = true;
}

int PulseSensorPlayground::getLatestSample(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getLatestSample();
}

int PulseSensorPlayground::getBeatsPerMinute(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getBeatsPerMinute();
}

int PulseSensorPlayground::getInterBeatIntervalMs(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getInterBeatIntervalMs();
}

boolean PulseSensorPlayground::sawStartOfBeat(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return false; // out of range.
}
return Sensors[sensorIndex].sawStartOfBeat();
}

boolean PulseSensorPlayground::isInsideBeat(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return false; // out of range.
}
return Sensors[sensorIndex].isInsideBeat();
}

void PulseSensorPlayground::setSerial(Stream &output) {
SerialOutput.setSerial(output);
}

void PulseSensorPlayground::setOutputType(byte outputType) {
SerialOutput.setOutputType(outputType);
}

void PulseSensorPlayground::setThreshold(int threshold, int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return; // out of range.
}
Sensors[sensorIndex].setThreshold(threshold);
}

void PulseSensorPlayground::outputSample() {
SerialOutput.outputSample(Sensors, SensorCount);
}

void PulseSensorPlayground::outputBeat(int sensorIndex) {
SerialOutput.outputBeat(Sensors);
}

void PulseSensorPlayground::outputToSerial(char s, int d) {
SerialOutput.outputToSerial(s,d);
}

int PulseSensorPlayground::getPulseAmplitude(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getPulseAmplitude();
}

unsigned long PulseSensorPlayground::getLastBeatTime(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getLastBeatTime();
}

#if PULSE_SENSOR_MEMORY_USAGE
void PulseSensorPlayground::printMemoryUsage() {
char stack = 1;
extern char *__data_start;
extern char *__data_end;
extern char *__bss_start;
extern char *__bss_end;
extern char *__heap_start;
extern char *__heap_end;

int data_size = (int)&__data_end - (int)&__data_start;
int bss_size = (int)&__bss_end - (int)&__data_end;
int heap_end = (int)&stack - (int)&__malloc_margin;
int heap_size = heap_end - (int)&__bss_end;
int stack_size = RAMEND - (int)&stack + 1;
int available = (RAMEND - (int)&__data_start + 1);
available -= data_size + bss_size + heap_size + stack_size;

Stream *pOut = SerialOutput.getSerial();
if (pOut) {
pOut->print(F("data "));
pOut->println(data_size);
pOut->print(F("bss "));
pOut->println(bss_size);
pOut->print(F("heap "));
pOut->println(heap_size);
pOut->print(F("stack "));
pOut->println(stack_size);
pOut->print(F("total "));
pOut->println(data_size + bss_size + heap_size + stack_size);
}
}
#endif // PULSE_SENSOR_MEMORY_USAGE

and I will check it..!! sorry..!!

from pulsesensorplayground.

biojisoo avatar biojisoo commented on June 15, 2024

after I did edit like ↑, there were error like

arduino:1.8.8 Hourly Build 2018/11/27 05:33 (Windows 10), board:"Arduino/Genuino MKR1000"

C:\Users\jisoo\Documents\Arduino\libraries\PulseSensorPlayground-master\src\PulseSensorPlayground.cpp: In member function 'void PulseSensorPlayground::outputBeat(int)':

C:\Users\jisoo\Documents\Arduino\libraries\PulseSensorPlayground-master\src\PulseSensorPlayground.cpp:204:34: error: no matching function for call to 'PulseSensorSerialOutput::outputBeat(PulseSensor*&)'

SerialOutput.outputBeat(Sensors);

                              ^

C:\Users\jisoo\Documents\Arduino\libraries\PulseSensorPlayground-master\src\PulseSensorPlayground.cpp:204:34: note: candidate is:

In file included from C:\Users\jisoo\Documents\Arduino\libraries\PulseSensorPlayground-master\src/PulseSensorPlayground.h:122:0,

             from C:\Users\jisoo\Documents\Arduino\libraries\PulseSensorPlayground-master\src\PulseSensorPlayground.cpp:16:

C:\Users\jisoo\Documents\Arduino\libraries\PulseSensorPlayground-master\src/utility/PulseSensorSerialOutput.h:72:10: note: void PulseSensorSerialOutput::outputBeat(PulseSensor*, int, int)

 void outputBeat(PulseSensor sensors[], int numberOfSensors, int sensorIndex);

      ^

C:\Users\jisoo\Documents\Arduino\libraries\PulseSensorPlayground-master\src/utility/PulseSensorSerialOutput.h:72:10: note: candidate expects 3 arguments, 1 provided

exit status 1
board Arduino/Genuino MKR1000 compile error

how can I modify code to do exactly?

from pulsesensorplayground.

biomurph avatar biomurph commented on June 15, 2024

@biojisoo
Woah, you really went down into a rabbit hole there! No need to edit the library files. While it's great that you can, it's much easier to get what you want in the sketch. Since all you want to do is print the BPM, use the function call getBeatsPerMinute() which will return the latest BPM as an int variable. Starting with the example sketch, just edit that so that you create a variable to receive the BPM, and then print that. You can also use a call to sawStartOfBeat() which will return true if there is a beat so that you always get the latest and greatest BPM.

You can find that function and other super cool functions in the PulseSensor Toolbox

from pulsesensorplayground.

biojisoo avatar biojisoo commented on June 15, 2024

Thank you ! I will try it! After it, I will post it on here!

from pulsesensorplayground.

harryhawkes avatar harryhawkes commented on June 15, 2024

biojisoo, did you ever get this to work? I am currently trying to get the BPM value to store as a variable with the MKR1000 with their BPM_Alternative script. If so could you post script for this? or even let me know what had to be altered in the example script file? Much appreciated, thanks. This is for a university project that i am trying to make

from pulsesensorplayground.

harryhawkes avatar harryhawkes commented on June 15, 2024

@biojisoo

from pulsesensorplayground.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.