Comments (8)
Try the script in the master branch. A crash related to monster following was fixed recently. It's weird that you can't even load it though. That might be a different problem.
from voice_commands.
I'm trying to load that one actually and crashes the game 😢
from voice_commands.
I don't understand how your server is getting compilation errors but not mine. I guess you could try casting the values here to SOUND_CHANNEL. Those values are already the SOUND_CHANNEL type though so the error really doesn't make sense.
Disabling monster following with vc.monster_reactions 0
might help with the other errors.
from voice_commands.
I'm trying to run the plugin on listen server, I edit that line as you tell and now the game doesn't crash but got the same message on logs.
from voice_commands.
Maybe the wrong plugin path is being used if the same errors are showing up. Once I had to rename a script to get it to run, even though the new script had exactly the same content. Can't remember if it was crashing or not.
from voice_commands.
Now it works, I change the folder name to voice_command instead of voice_commands and I edit plugin_path
and <SOUND_CHANNEL> channels is back to normal.
from voice_commands.
Ok, so I wasn't going crazy. Somehow the game gets into this state where you can't use a script anymore until it's renamed/moved. I tried using an old script that was doing this to me last year and it's working now, so I guess this would eventually fix itself. There's probably a hidden file cache somewhere that needs to be cleaned.
from voice_commands.
Seems the case, thanks for your time and help 👍
from voice_commands.
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from voice_commands.