Comments (1)
There's not much need for this now that isaacscript-common can be consumed in Lua mods. Every function or feature that you could want is already included. And it allows bugs to be fixed and features to be implemented in an automatable way throughout the ecosystem.
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Related Issues (20)
- Add documentation for Animation Editor Layout bug HOT 1
- Add Improved Itempool editor config file HOT 1
- Removed CollectibleType enums may be reused in new updates HOT 3
- rename ItemConfig::Foo --> ItemConfigFoo HOT 1
- PlayerEntity.SecondaryActiveItem is labelled as AB+/Rep despite the function not existing in Rep HOT 2
- Question about Room:GetEntities HOT 3
- Bug with EntityNPC Morph HOT 6
- EntityPlayer:ChangePlayerType documentation HOT 1
- RoomConfigRoom.Doors documentation is misleading HOT 2
- Add return type to table in docs HOT 5
- Incorrect entry order when sorting by integer enum value HOT 1
- Use tab as search complete in addition to right arrow
- Add .IsFollower property to EntityFamiliar class HOT 1
- Add XML file validator for all xml files HOT 1
- Use decompiled variable names to check for deleted functions HOT 1
- An interactive faq to fix common installation and bug report issues HOT 2
- `<rune>` goes completely undocumented in pocketitems.xml documentation HOT 1
- `<gibs>` should be documented in entities2.xml documentation HOT 2
- Example Code for Isaac.GetPlayerTypeByName() is incorrect for Repentance HOT 2
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