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wirthual avatar wirthual commented on July 18, 2024

Actually the value should be changing depending on the sound you play on your phone. What are you playing when testing the method?

Here is the useful documentation to understand whats going on there:
https://developer.android.com/reference/android/media/audiofx/Visualizer.html#getFft(byte[])

from hyperionauvi.

vbisbest avatar vbisbest commented on July 18, 2024

I am playing music on the device capturing on (0) which is main mix. I think its a Xamarin bug. I made a post on the forums with details:
https://forums.xamarin.com/discussion/95784/bad-fft-data-in-onfftdatacapture

Can you tell me if you see the same thing? Thanks!

from hyperionauvi.

wirthual avatar wirthual commented on July 18, 2024

Hi,
sorry but I am not developing with Xamarin. However when I developed the app, the values were changing for sure :)

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