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windystrife avatar windystrife commented on June 26, 2024

i used VS 2015, i think it's stable for custom build now 😄

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Lz15984878289 avatar Lz15984878289 commented on June 26, 2024

I have find the problem where it is.
In this file:\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs.

` // Second, default based on what's installed, test for 2015 first
DirectoryReference VCInstallDir;

if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir))
{
    return WindowsCompiler.VisualStudio2015;
}
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2017, out VCInstallDir))
{
    return WindowsCompiler.VisualStudio2017;
}

`
and if you have installed VS2017 but didn't install VS2015
this functionalso return true.

TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir)

So I have change the order of these function ,like this
` // Second, default based on what's installed, test for 2017 first
DirectoryReference VCInstallDir;

    if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2017, out VCInstallDir))
    {
        return WindowsCompiler.VisualStudio2017;
    }
      if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir))
    {
        return WindowsCompiler.VisualStudio2015;
    }

`
And it works well now.

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Lz15984878289 avatar Lz15984878289 commented on June 26, 2024

By the way, in your branch,it has lost some files of Flex because of the gitignore file.Maybe you can add it.

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windystrife avatar windystrife commented on June 26, 2024

i don't see any missing flex files yet, can you show me??

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Lz15984878289 avatar Lz15984878289 commented on June 26, 2024

The flex editor lost a icon file.
you can get it there :
https://github.com/NvPhysX/UnrealEngine/tree/FleX-4.17.1/Engine/Content/Editor/Slate/Icons

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HypnosVR avatar HypnosVR commented on June 26, 2024

Any update to make this in UE4.19???

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Zimbower avatar Zimbower commented on June 26, 2024

so excited about getting this to UE4.20

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kalng avatar kalng commented on June 26, 2024

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