Comments (8)
i used VS 2015, i think it's stable for custom build now
from unrealengine_nvidiagameworks.
I have find the problem where it is.
In this file:\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs.
` // Second, default based on what's installed, test for 2015 first
DirectoryReference VCInstallDir;
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir))
{
return WindowsCompiler.VisualStudio2015;
}
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2017, out VCInstallDir))
{
return WindowsCompiler.VisualStudio2017;
}
`
and if you have installed VS2017 but didn't install VS2015
this functionalso return true.
TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir)
So I have change the order of these function ,like this
` // Second, default based on what's installed, test for 2017 first
DirectoryReference VCInstallDir;
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2017, out VCInstallDir))
{
return WindowsCompiler.VisualStudio2017;
}
if (TryGetVCInstallDir(WindowsCompiler.VisualStudio2015, out VCInstallDir))
{
return WindowsCompiler.VisualStudio2015;
}
`
And it works well now.
from unrealengine_nvidiagameworks.
By the way, in your branch,it has lost some files of Flex because of the gitignore file.Maybe you can add it.
from unrealengine_nvidiagameworks.
i don't see any missing flex files yet, can you show me??
from unrealengine_nvidiagameworks.
The flex editor lost a icon file.
you can get it there :
https://github.com/NvPhysX/UnrealEngine/tree/FleX-4.17.1/Engine/Content/Editor/Slate/Icons
from unrealengine_nvidiagameworks.
Any update to make this in UE4.19???
from unrealengine_nvidiagameworks.
so excited about getting this to UE4.20
from unrealengine_nvidiagameworks.
from unrealengine_nvidiagameworks.
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