Comments (9)
Addon in question is this, for testing: https://steamcommunity.com/sharedfiles/filedetails/?id=2634043997
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gmpublisher does not impose any limitation on the size of GMAs or GMA entries, if gmpublisher can pack and unpack a huge GMA with no problem, then Garry's Mod itself is the one imposing the limitation internally. Note that 32-bit Gmod can't allocate more than 4 GiB memory anyway, so most likely the limit is somewhere near that.
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I'm still getting reports of a corrupted download:
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So I don't know if gmpublisher just works differently, but using gmad directly I get can't grow buffer size
which supposedly is due to running out of RAM, however I would have thought 32GB is enough. Thinking about 7-zip ultra compression though, I can imagine it might be a valid error. gmpub just never errors out regardless. It probably doesn't notice any buffer overflowing, and produces an invalid upload that's partially corrupt.
Edit: Turns out, by default crowbar was running the 32-bit version of gmad. Could x86 vs x64 be the issue with gmpublisher as well?
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32-bit programs can’t allocate more than 4 GiB of memory. Gmpublisher works fine because it’s a 64-bit program. Gmad is 32-bit
from gmpublisher.
32-bit programs can’t allocate more than 4 GiB of memory.
I know.
Gmpublisher works fine because it’s a 64-bit program.
That's the thing. It doesn't. My addon always gets corrupted.
Gmad is 32-bit
Only if you run the version located in bin
instead of bin\win64
. For testing I've now kicked off packing with gmad and it's been at it since before I wrote my last comment. The speed at which gmpublisher working is suspiciously quick, considering how long gmad is taking and the Addon size (3GB), unless you're doing some serious high performance compression wizardry.
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There’s no point making addons that large because 32-bit Gmod won’t be able to extract them.
If gmpublisher can successfully compile, upload, download and extract your addon all from the UI then it is not corrupting anything - Gmod is
from gmpublisher.
The addon is being tested on 64-bit Gmod and is still displaying the aforementioned issues. Gmad by the way cannot for the life of it pack the addon even in its 64-bit version, so gmpublisher finishing up within minutes, is, like I said, very sus.
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Gmod probably has a hardcoded limit on 64-bit to prevent issues between branches. Please can you just split the addon up into multiple addons, you are pushing the limits of what Gmod can handle and are surprised as to why it is not working. If gmpublisher can download and extract the uploaded Workshop addon then it is not at fault.
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Related Issues (20)
- .ogg | .mp3 | .wav Upload Error HOT 1
- GM publisher remains open in the background after close HOT 1
- [Request] Error list HOT 2
- gmpublisher canont see any files HOT 1
- help HOT 2
- request: add a badge indicating that the filesystem changed
- 2.10.0 LZMA Compression Error HOT 1
- Windows Installer error when trying to run the instaler HOT 2
- these entries do not pass the file type/location HOT 1
- [Linux] Settings, and create new add-on GUI doesn't displaying HOT 9
- I/O Error
- [Linux] Cannot open GMPublisher HOT 2
- crashjing on open HOT 1
- "There are no entries in this content path" HOT 1
- data_static addon cant upload HOT 1
- [Linux] "Open Addon Location" doesn't work HOT 2
- Steam error: Limit exceeded HOT 1
- Steam Error: operation timed out
- Disconnected from Steam Servers HOT 4
- invalid (NULL) pointer instance
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