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ebeneliason avatar ebeneliason commented on May 21, 2024 1

Ah, that makes a lot of sense, thanks. I have a lot of one-off sprites so I hadn't even considered that.

With that said, I suppose you could still support the feature as described above, and recommend in the docs that one provide an imagetable for performance reasons when planning to creating many instances of a sprite.

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Whitebrim avatar Whitebrim commented on May 21, 2024

It's crucial optimisation part. If you have several enemies with the same imagetable, you don't need to load it every time for new enemy to spawn.

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Whitebrim avatar Whitebrim commented on May 21, 2024

c509f47 + Edited wiki

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