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About me

I am a professional C++/C# (.NET) software engineer😱.

I love these things😀:

  • Low level/General optimizations🚅;
  • Designing architecture of anything🏗️;
  • Multithreading🎌;
  • Study something new🧠;
  • Work with legacy, but the system was written well💾;
  • Computer graphics🖥️.

I hate these things😶:

  • Absolutely bad designed system and there's no opportunity for writing new system for replacement💢;
  • No documentation and people don't want to tell the things in calm manner🤬.

My skills

I worked with outdated libraries and legacy environments and worked with modern things too.

I know these:

And these:

  • wxWidgets/MFC;
  • Boost/STL;
  • C++11/14/17/20/23 standards;
  • Graphics API = Vulkan;
  • Graphics API = OpenGL ES (ANGLE);
  • Graphics API = DirectX;
  • CMake/Meson;
  • Writing cross-platform code (Linux, Windows);
  • A little network (boost.asio);
  • GCC/Clang/MSVC;

My experience

Personal projects

Kotek

I develop my framework-engine kotek in order to finish some project.

Open source contribution

RmlUI

For now I contributed to RmlUI project where I implemented Vulkan renderer from scratch.

Stats

Wishes

I would like to work on some C++ backends for Web environment or to join to some C# backend environment.

Currently I am opened for relocation to Germany/Austria/Norway/Poland.

Contacts

wh1t3lord's Projects

adria-dx12 icon adria-dx12

Rendergraph-based graphics engine written in C++ using DirectX12

awesome-biomechanics icon awesome-biomechanics

A curated, public list collecting resources for biomechanics and human motion: datasets, processing tools, software for simulation, educational videos, lectures, etc.

bell icon bell

A Vulkan rendergraph based renderer, with a node based editor.

bitcoin icon bitcoin

Bitcoin Core integration/staging tree

cgltf icon cgltf

:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

compressonator icon compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

cryengine1 icon cryengine1

Full Source FC1 CE1 | Only for non commercial purposes.

cssom icon cssom

CSS object model C++ library

cubiquity icon cubiquity

Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.

dagger icon dagger

Sparse Voxel DAG Rendering on the Web

dust3d icon dust3d

Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.

fastnoise2 icon fastnoise2

Modular node graph based noise generation library using SIMD, C++17 and templates

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