Related Issues (20)
- Marshmallow statue HOT 1
- Charge timing
- Roll-related SFXs
- Slowdown some scrolls
- Starlit versions of Level/Time label chr
- Stop snack from spawning during marshmallow rain
- Faster scroll for pause/unpause
- Intro and Ending
- Update shadow if player pushes a block
- Prevent 2p from starting a 1p game
- Yawn/Sleep cancels statue state (?)
- Rebalance pieces
- Apply gravity to pushed blocks
- Allow blocks to be pushed behind walls
- Apply gravity to stranded blocks above pushed block
- Tweak ending
- Unicorn stuck while line is cleared makes it look unstuck
- Pausing and resuming during rain sequence resumes gameplay
- Refuses to compile with LLVM-MOS v15.2 HOT 6
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