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GoogleCodeExporter avatar GoogleCodeExporter commented on June 22, 2024
This is the project file. Using VS2008

Original comment by [email protected] on 11 Aug 2009 at 12:45

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GoogleCodeExporter avatar GoogleCodeExporter commented on June 22, 2024
If you use Windows Mobile(WinCE), while load texture, pls use full path, such as
"//My Documents//resources//door128.bmp", or create a dir named "resources" in 
your
device's root dir, and put your textures in it.

BTW, V0.1 only support bmp texture format, pls convert your tga file to bmp 
format.

Original comment by [email protected] on 12 Aug 2009 at 7:17

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GoogleCodeExporter avatar GoogleCodeExporter commented on June 22, 2024
[deleted comment]

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GoogleCodeExporter avatar GoogleCodeExporter commented on June 22, 2024
Thank you, the full path works, and the resources must in device's memory~~

Original comment by [email protected] on 13 Aug 2009 at 3:10

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GoogleCodeExporter avatar GoogleCodeExporter commented on June 22, 2024
I'm using forget3D on android,I have integrated in my project,but I have a 
question,can you tell me how to use md2viewer to load a md2 model with three 
textures,I find it just can load one md2 with one texture,is that right? hope 
for your reply

Original comment by [email protected] on 2 Dec 2011 at 7:44

from forget3d.

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