Comments (1)
Hmm, this would be interesting, although it would be a big change to incorporate it in Dynmap's interface.
I've been thinking about this... and the following might not be of much use to you, but nevertheless, I just want to share this idea to get multiple versions of your world working.
If you make a git repository of your tiles folder and do a full commit every day, you can go back in time by checking out a earlier version. This would be better than making complete copies of your tiles folder disk-size-wise.
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Related Issues (20)
- Failed to load resources across mods HOT 1
- Support `unix_socket` authentication and passwordless HOT 1
- Random blocks as black splotches HOT 4
- [Help requested] Some UI similar to maps.fmdx.pl HOT 1
- Feature Request: Add several new icon options to the list.
- dynmap doesn`t listen port
- NeoForge Support 1.20.x/1.21.x ?
- Dynmap fails to load under Spigot 1.21 HOT 2
- Jenkins builds? HOT 6
- Head overlay is improperly merged if there are semi-translucent pixels
- Error loading js/chatbox.js
- I downloaded the Dynmap plugin to the server with the magma 1.20.1 kernel and spammed it into the console. how to solve HOT 3
- Hosting on S3 - Null control characters at EOF
- Add support for multiple skin urls.
- Question about render speed to expect
- Option to increase biome blend amount
- Prominent link on all Dynmap resource pages pointing to a tidy page of version downloads HOT 1
- My Dynmap isn't working HOT 9
- Plugin is not installing in my server HOT 1
- 1.12.2 JustEnoughIDs modded biomes color renderdata doesn't work
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