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Mr-York avatar Mr-York commented on July 18, 2024

#include "Game.h"

bool __stdcall MainThread(HMODULE hMod) {

bool renown = false;
AllocConsole();
SetConsoleTitle("Simple EXP Farmer by weak");
FILE* f;
freopen_s(&f, "CONOUT$", "w", stdout);

std::cout << red << "[Simple EXP Farmer by weak]" << std::endl;
std::cout << blue << "F1 EXP but low Renown (fast)" << std::endl;
std::cout << blue << "F2 EXP + Renown (slow)" << std::endl;
while (1) {
	if (GetAsyncKeyState(VK_F1))
	{
		renown = false;
		break;
	}
	else if (GetAsyncKeyState(VK_F2)) {
		renown = true;
		break;
	}

}
std::cout << red << "Starting in 5 Seconds" << std::endl;
Sleep(5000);
system("cls");
std::cout << red << "F6 to exit" << std::endl;
//setup game
Game* game = new Game();

while (1) {

	if (game->is_in_game()) //if spawned
	{
		game->locplayer->set_exp(); //set max exp
		if (renown)
			Sleep(60000);
		game->locplayer->force_team_switch(); //switch team to stop game
	}
	else
	{
		Sleep(10000);

		keybd_event(VK_ESCAPE, 0x9C, 1, 1); //enter down
		keybd_event(VK_ESCAPE, 0x9C, KEYEVENTF_KEYUP, 1); //enter up

		
		if (1)

			Sleep(3000);

			keybd_event(VK_RETURN, 0x9C, 0, 0); //enter down
		keybd_event(VK_RETURN, 0x9C, KEYEVENTF_KEYUP, 0); //enter up


	}


	Sleep(10);

	if (GetAsyncKeyState(VK_F6))
		break;
}
fclose(f);
FreeConsole();
FreeLibraryAndExitThread(hMod, 0);

return true;

}

bool __stdcall DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved)
{
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
CloseHandle(CreateThread(0, 0,reinterpret_cast<LPTHREAD_START_ROUTINE>(MainThread), hModule, 0,0));
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

from r6fullexpfarmer.

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