Comments (11)
Don't know how is your PVP mode. The team is calculated through this code
ScriptAgent4MindustryExt/scripts/wayzer/map/betterTeam.kts
Lines 25 to 33 in ac51a4a
(Do you translate using language? World you like to share it?)
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And under what conditions does he choose teams?
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I just noticed that it only displays the player’s core and even /team doesn’t see the other cores
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/team
is also for pvp, so only players'teams are allowed.
from scriptagent4mindustryext.
And under what conditions does he choose teams?
What mean? The variable is calculated everytime when accessing.
from scriptagent4mindustryext.
He sees only the team of players that is set in the map editor; the second base, which is set as the opponent, is not defined as a team selection option. Therefore pvp is not playable.
from scriptagent4mindustryext.
He sees only the team of players that is set in the map editor; the second base, which is set as the opponent, is not defined as a team selection option. Therefore pvp is not playable.
Do you play a map with PVP mode? or just survive mode?
from scriptagent4mindustryext.
In pvp mode, at least in /maps it is displayed as pvp
from scriptagent4mindustryext.
In pvp mode, at least in /maps it is displayed as pvp
Other teams have cores?
Could you provide the map file?
from scriptagent4mindustryext.
from scriptagent4mindustryext.
This map trigger backCompatibility, which banned waveTeam.
ScriptAgent4MindustryExt/scripts/wayzer/map/backCompatibility.kts
Lines 22 to 23 in ac51a4a
The backCompatibility is due to some map use waveTeam(red) as neutral team. Which is defaultly banned in old plugin.
If you don't need, you can just remove this.
from scriptagent4mindustryext.
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