Comments (3)
You should be able to implement this yourself quite easily by polling servers yourself and then updating the QueryEvent values and player counts according to the results of your latest poll. I think this should be left to the developer to implement, that is what the Plugin API is for.
CC @Alemiz112
from waterdogpe.
Hi, I as far as I am concerned, this is not something that bedrock protocol is capable of. Bedrock does not support SRV records and RakNet ping does not contain information about which server a player is trying to reach/using what domain name was server resolved.
from waterdogpe.
I suppose you could ping the default downstream server that your join handler returns to connect to, but thats about it. Stuff like specific domain names aren't joinable just for MOTDs. If you have any question about what I mean, feel free to ask in the discussions tab or on our discord server.
from waterdogpe.
Related Issues (20)
- [BUG] FOV bug HOT 6
- Failed to mark a promise as success because it has failed already: DefaultChannelPromise HOT 1
- [BUG] Already connected causes player timeout HOT 4
- [BUG] Self network overloaded HOT 9
- [BUG] Some players have been locating the server. HOT 3
- Error while ticking RakSessionCodec state=CONNECTED channelActive=true HOT 1
- Release v2 to docker-hub HOT 7
- [BUG] Cant send toast messages
- [BUG] StartGamePacket - Failed to decode packet HOT 2
- [BUG] START_GAME handling issue HOT 1
- [BUG] connection timeout but correct ip&port HOT 1
- ProxyQueryEvent didn't work HOT 1
- Autoupdate HOT 1
- Multi protocol support HOT 1
- CameraInstructionPacket encoding error
- [BUG] Game close on 1.20.40
- [BUG] Faild Spawning df-mc HOT 1
- Modify disconnection screen message
- [BUG] Error with encoding CameraInstructionPacket HOT 6
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from waterdogpe.