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past-due avatar past-due commented on July 18, 2024

The current stable release is 4.4.2. Which OS are you on, and where did you download WZ from?

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LiveWire8241 avatar LiveWire8241 commented on July 18, 2024

My apologies - I actually am running 4.4.2. Downloaded this version several months ago after I found out the whole deal with the Steam version. That switchover from the old Steam version is when I noticed the issue.

I am on Windows 10. I downloaded from this site: https://wz2100.net/news/version-4-4-2/

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KJeff01 avatar KJeff01 commented on July 18, 2024

Perhaps your artillery structures don't have the range to reach the target?

Can you zip up a save (Main Menu > Options > Open configuration directory > savegames > skirmish) on a map showing this happening? If the save is on a custom map, you will need to include it in your save file as well.

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LiveWire8241 avatar LiveWire8241 commented on July 18, 2024

I'll see if I can re-create the issue. I just opened a save file on a small map and the sensor turret does utilize ripple rockets in base. Is there a cap on the range artillery can fire to a sensor?

I'm not exactly up to speed on the balance changes. Was there a limit added to the artillery range with a sensor turret?

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KJeff01 avatar KJeff01 commented on July 18, 2024

I don't recall anything changing with range recently. All weapons, artillery included, have a short and long range to determine accuracy values, and the long range determines the maximum length the weapon can shoot if it has the visibility. Sensors won't limit the range though, so I suspect your artillery emplacements probably didn't have the range to hit what the sensor was observing.

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KJeff01 avatar KJeff01 commented on July 18, 2024

Closing as it is suspected this is just a weapon being out of range.

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