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Waitsnake avatar Waitsnake commented on June 16, 2024

But you know that this limit of 1 to 30 fps is only relevant if you manual choose an fps value?

If you disable the manual option the fps value from the selected GIF is automatic used. In this automatic mode there is no limit of fps and the Screensaver will try to change the frames in this fast frame rate as long as your hardware(CPU and GPU) and/or your operating system is able to do so.

I thought about higher values on the manual scale when I start the project, but it looks awful to have 60 strokes on this small size and it is hard the select an value.
The manual option was only intended to run to run a GIF at slower fps as the unlimited automatic option does to save some CPU time. I don't saw a real use case to run it in the manual mode faster than 30 fps.

from animatedgif.

Waitsnake avatar Waitsnake commented on June 16, 2024

The slider for manual selecting fps is now from 1 to 60 fps extended.
I play with the 60 fps value and it was not as bad as I remember it.
But remember if you disable manual selecting of fps AnimatedGif uses the value of the GIF file anyway. What ever this is, maybe 70 fps.

It is changed with last commit 56.

from animatedgif.

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