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Andrew Spiering's Projects

bane-engine icon bane-engine

A rendering and basic game engine completely made from the ground up.

cecilifier icon cecilifier

A tool aiming to make it a little bit easier to learn Mono.Cecil

chooseyourown icon chooseyourown

Facebook Messenger Bot for Choose Your Own Adventure game template

com.unity.netcode.gameobjects icon com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

cppast icon cppast

CppAst is a .NET library providing a C/C++ parser for header files powered by Clang/libclang with access to the full AST, comments and macros

cppast.codegen icon cppast.codegen

An extensible library providing C# PInvoke codegen from C/C++ files for .NET

dev-setup icon dev-setup

Mac OS X development environment setup: Easy-to-understand instructions with automated setup scripts for developer tools like Vim, Sublime Text, Bash, iTerm, Python data analysis, Spark, Hadoop MapReduce, AWS, Heroku, JavaScript web development, Android development, common data stores, and dev-based OS X defaults.

dotnetty icon dotnetty

DotNetty project – a port of netty, event-driven asynchronous network application framework

electron-builder icon electron-builder

A complete solution to package and build a ready for distribution Electron app with “auto update” support out of the box

flecs icon flecs

A fast entity component system (ECS) for C & C++

micropather icon micropather

MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.

mono icon mono

Mono open source ECMA CLI, C# and .NET implementation.

protobuf icon protobuf

Protocol Buffers - Google's data interchange format

rfcbot icon rfcbot

This is a modified version of Rust RFC Bot Written in C#

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