Comments (9)
Ok, I found the answer.
Current most up to date repo: https://github.com/HDictus/hump/tree/temp-master
Leaving it for other looking for it
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Thanks for pointing that out PartyLich, I hadn't noticed issues were disabled.
I meant to maintain the fork so we can all continue to benefit from improvements to hump.
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Thanks for sharing that fork, but I can't help noticing it doesn't have issues turned on. Is there any indication that the owner of that fork intended to take over maintaining an open source project, or did they just fork it to fix their own blockers?
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Awesome news!
Many of the love related libs I've come across (being new to the engine) seem to beg the question "is this dead, or just complete?"
I'm not sure github offers a sane means of migrating issues even if you have access to both repos. Would you prefer existing and still relevant issues to be reposted on the new repo?
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@HDictus would you mind if we made this sort of official? Meaning: I link to your repo in the readme, so people that find this one know where to go
I meant to tie up some loose ends, e.g., adding a module for lazy loading, rework the timer module to allow chaining, etc. But let's face it, I haven't been active in gamedev for a long, long while now and it's not looking like that will change in the future.
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Probably also update the links in awesome-love2d
to point to the new maintained repo 🤔
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from hump.
@HDictus would you mind if we made this sort of official? Meaning: I link to your repo in the readme, so people that find this one know where to go
I meant to tie up some loose ends, e.g., adding a module for lazy loading, rework the timer module to allow chaining, etc. But let's face it, I haven't been active in gamedev for a long, long while now and it's not looking like that will change in the future.
yeah that would be great. I had already put a note in awesome-love2d, but if you're officially stepping away we can change all the links to point to the fork.
Transferring the documentation would be good to get started on too, I don't know how that is done but I guess I should start by making an account.
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@vrld I'm having difficulty figuring out how to migrate readthedocs.io from your repository to my fork. I think that first you would need to unlink this repository on readthedocs, then I can link my fork. Are you stillhappy transferring maintenance to my fork?
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Related Issues (20)
- Documentation typo HOT 1
- Documentation typo in "gamestate" HOT 1
- Timer: After caching timers "to_update", timer:cancel() doesn't apply until next timer:update() HOT 1
- Vector unexpected symbol HOT 1
- bug HOT 4
- [hump.gamestate] textinput callback doesn't work properly HOT 3
- Camera documentation missing explanation about some parameters - worldCoords
- LOVE 11.0 requires extra arguments to setCanvas() at times
- Some minor things outlined in a forum post HOT 1
- hump.signal - crashes when sending "clear", "remove" or any other signals that share a name with a Registry function name. HOT 1
- Do I have to manually clear used timers? HOT 1
- [hump.timer] Subject values are not precise to targets after timer has completed HOT 6
- docs: camera:attach doesn't have any of its arguments listed in the docs
- Arguments to atan2 are reversed HOT 1
- [hump.timer] freeze timer HOT 1
- attempt to perform arithmatic on self.x and self.y doesnt work
- attempt to index local 'layer' (a nil value) HOT 1
- Would be nice if there's some method to check if the instance inherits from some class HOT 2
- No other state callbacks get called if theres no update
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