Comments (2)
Blocked by issue 20.
Current hit system is ugly. First it has to be clean and simple.
After that adoptation of unlagged to be applied.
Original comment by [email protected]
on 19 Sep 2009 at 3:57
- Changed state: Blocked
from sgfork.
Original comment by [email protected]
on 23 Nov 2009 at 11:44
- Added labels: Milestone-Alfa1.0
from sgfork.
Related Issues (20)
- ioQuake3 merge up to 1735 HOT 1
- Spawn Protection
- Spawn locations from configuration files HOT 1
- Some Cmd_BuyItem_f improvements
- Can't kick bot via in-game menu HOT 2
- Moving HUD items by mouse and buy menu HOT 1
- Map textures (materials) handling HOT 1
- Reload Bug with Colts HOT 2
- Media licencing HOT 1
- Replacing of discussion board with forum HOT 3
- Debug mode as mod HOT 2
- Binding scope with sniper rifle
- Support upto 32 colors in Team_GetLocationMsg HOT 1
- Win32: Crash if launched from other than C local disk HOT 1
- Damage server log functions
- Bouncing knives
- Remove BG_StringRead() function
- Sound effects during damage
- Bottleneck: Particles
- Improvements to CanDirectlyDamage() function
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