Comments (8)
@astraw
Hi, is this bug being fixed ?
from visionegg.
No, I was not working on this. Won't Python 2.7 work for you? (Why not?)
from visionegg.
same issue on python 2.7 with PyOpenGL 3.1.0
from visionegg.
Do you mean the pyopengl multitexturing bug? Otherwise, what exactly is the issue?
from visionegg.
Sorry my last comment wasn't precise, my issue is when I run any demo from the source code demo list I got this exception:
File "C:\Anaconda2\lib\site-packages\OpenGL\arrays\numpymodule.py", line 28, in
from OpenGL_accelerate.numpy_formathandler import NumpyHandler
File "init.pxd", line 155, in init OpenGL_accelerate.numpy_formathandler (src\numpy_formathandler.c:6155)
ValueError: ('numpy.dtype has the wrong size, try recompiling', 1, <OpenGL.platform.baseplatform.glGenTextures object at 0x0000000003DB32D0>)
Exception AttributeError: 'gl_module' in <bound method TextureObject.del of <VisionEgg.Textures.TextureObject object at 0x00000000082F9480>> ignored
I'm running visionEgg on windows, My python packages are :
Interpereter: Anaconda 2.0.1 64 bit (because of numpy 1.8.1 that support Numeric).
PyOpenGL 3.1.1 64bit (from Gohlke python packages).
PS: I had perfectly run visionegg on ubuntu14.04 with the same packages versions
from visionegg.
After installing the latest version with pip, I encountered an exception with the multitexturing warning:
"2016-08-15 21:09:22,934 (4368) WARNING: multitexturing not available. Some features will not be available"
for example when running the alpha_texture demo the following exception is returned:
from visionegg.
Here's the traceback of running Pyff with a visionEgg feedback :
Traceback (most recent call last):
File "D:\kach programmation wela walou\khadmation\byton\pyff\src\FeedbackBase\Feedback.py", line 462, in _playloop
self._on_play()
File "D:\kach programmation wela walou\khadmation\byton\pyff\src\FeedbackBase\Feedback.py", line 197, in _on_play
self.on_play()
File "D:\kach programmation wela walou\khadmation\byton\pyff\src\FeedbackBase\MainloopFeedback.py", line 67, in on_play
self.pre_mainloop()
File "Feedbacks\GazeIndependentSpeller\VisualSpellerVE.py", line 220, in pre_mainloop
self.__idle()
File "Feedbacks\GazeIndependentSpeller\VisualSpellerVE.py", line 413, in __idle
self._presentation.go()
File "C:\Anaconda\lib\site-packages\VisionEgg\FlowControl.py", line 395, in go
viewport.draw()
File "C:\Anaconda\lib\site-packages\VisionEgg\Core.py", line 1374, in draw
stimulus.draw()
File "C:\Anaconda\lib\site-packages\VisionEgg\Text.py", line 179, in draw
VisionEgg.Textures.TextureStimulus.draw(self) # call base class
File "C:\Anaconda\lib\site-packages\VisionEgg\Textures.py", line 1465, in draw
self.texture_object.set_wrap_mode_s( p.texture_wrap_s )
File "C:\Anaconda\lib\site-packages\VisionEgg\Textures.py", line 506, in set_wrap_mode_s
gl.glTexParameteri( self.target, gl.GL_TEXTURE_WRAP_S, wrap_mode)
File "errorchecker.pyx", line 53, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError (src\errorchecker.c:1218)
GLError: GLError(
err = 1280,
description = 'invalid enumerant',
baseOperation = glTexParameteri,
cArguments = (
GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE,
)
)
from visionegg.
I've been trying to figure out how to fix it, what I'de noticed is that the opengl_info.py script shows that the GL_VERSION is newer than the one used by GD generic (in my case it's 3.1.0 - build 9.17.10.4101) and the renderer is not the default microsoft driver, however one running any demo script visionegg uses the GDI Generic driver with OpenGL 1.1.0, do you have any idea how this can be fixed?
from visionegg.
Related Issues (8)
- FixationCross breaks OpenGL state HOT 1
- Python 2.6.3 build_ext bug breaks building the VE
- Broken import statements make VisionEgg/Textures.py unusable.
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