Comments (1)
The FBO class has been deprecated for a while and was removed now - deck.gl should be updated.
For now, I tried to export Framebuffer with an extra alias as FramebufferObject to see if we can avoid updating deck.gl.
This fixes the previous crash but can't verify if this fully fixes the issue since rendering is still broken.
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Related Issues (20)
- Error Installing luma.gl
- nx.js build error HOT 1
- example/webgpu error
- Cannot set a value of false, or 0 for uniform on version 9.0.0-alpha.15
- The "attribute" property of the model constructor is assigned to DEFAULT_RENDER_PIPLINE_PROPS.
- `Desired upload requires more bytes` at certain texture dimensions HOT 1
- If "dimension" is "2d-array", 'WEBGLTexture' will not be initialized correctly. HOT 4
- GLTFInstantiator mutates input data HOT 1
- fp64 shader emulation not working under Apple M1 Max HOT 10
- Some glTF aren't being displayed HOT 1
- picking shader error "global variable initializers must be constant expressions" HOT 1
- Typescript module name pollution of 'utils' HOT 1
- animation loop doesn't initialize if there are streaming videos on the same page HOT 2
- error in webgpu compute example
- Tracker: v9 GLTF issues HOT 4
- Picking not working with uniform block HOT 2
- ES Modules and `"moduleResolution":"NodeNext"` in v9 HOT 8
- @luma.gl/webgl clear func causing an error HOT 3
- Clean up Shader Module getUniforms semantics
- @luma.gl/shadertools regular expression for getShaderName unable to resolve the correct shader name HOT 1
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