Comments (2)
The GLB parser and encoder was rewritten to handle reading from/writing to non-zero offsets in the arrayBuffer. This was done to be able to extract embedded GLB-encoded GLTF files from 3D Tiles.
And yes, looks like it was fixed in this rewrite.
from loaders.gl.
Given that the old code is now deprecated and I believe that XVIZ has moved to using the new code, will close this without fixing.
from loaders.gl.
Related Issues (20)
- [Bug] GLTF: Handle URI shader HOT 1
- [Bug] GLTF: Scenegraph json not iterable HOT 2
- [Bug] GLTF: TypedArray for BufferView
- 3D Tiles Implicit Tilesets with multiple subtrees not loading HOT 4
- Failed to open this OBJ file, wrong positions from loader.
- chore: Use SPDX license headers HOT 2
- Getting context._parse error when try to upload Shape File HOT 6
- Loading 3D tiles is very slow, skipLevelOfDetail implementation?
- Cannot find module '.../node_modules/@loaders.gl/flatgeobuf/node_modules/flatgeobuf/lib/mjs/generic/feature' HOT 2
- Fails to load MIME type "image/PNG" due to case-sensitive parsing
- getTypedArrayForImageData failed to return data
- Implement a COPC tiled loader HOT 2
- [Feature] support loading layer data from S3 HOT 5
- @loaders.gl/tile-converter Failed to execute yarn bootstrap HOT 2
- Missing dependencies in package.json HOT 4
- [Feature] glTF: Support per-texture transforms in KHR_texture_transform HOT 2
- [Enhancement]: Support more data types in Draco decoder HOT 1
- Tracker: Parquet
- Basis File Examples HOT 7
- error in loading laz file using LASLoader HOT 5
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from loaders.gl.