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Comments (4)

GoogleCodeExporter avatar GoogleCodeExporter commented on June 20, 2024
Unfortunately we use directx, and 360 controllers demand xinput.  This will 
have to be low priority as it demands a non-trivial change.

Original comment by [email protected] on 30 May 2012 at 1:12

  • Added labels: Priority-Low, Type-Enhancement
  • Removed labels: Priority-Medium, Type-Defect

from bizhawk.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 20, 2024
[deleted comment]

from bizhawk.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 20, 2024
For testing purposes for devs that don't have a 360 controller, you can setup 
x360ce which will emulate a 360 controller with any joypad you use.

http://code.google.com/p/x360ce/

Other issues with using a 360 pad:

If you remap any hotkeys or joystick keys to the 360 pad, the emulator will 
randomly act strange and not accept inputs, or lock inputs you aren't pressing.

The thumb sticks on the 360 pad (both L and R) are considered to be the Dpad.  
So any keys you map the dpad to will also be mapped to the joysticks.

Original comment by [email protected] on 2 Jun 2012 at 2:15

from bizhawk.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 20, 2024
Fixed

Original comment by [email protected] on 30 Sep 2012 at 12:01

  • Changed state: Fixed

from bizhawk.

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