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Built-in Variables
glsl | hlsl |
---|---|
gl_ClipDistance | SV_ClipDistance |
gl_FragCoord | [in]SV_Position |
gl_FragDepth | [out]SV_Depth |
gl_FrontFacing | SV_IsFrontFace |
gl_GlobalInvocationID | |
gl_InstanceID | [in]SV_InstanceID |
gl_InvocationID | |
gl_Layer | |
gl_LocalInvocationID | |
gl_LocalInvocationIndex | |
gl_NumSamples | |
gl_NumWorkGroups | |
gl_PatchVerticesIn | |
gl_PointCoord | |
gl_PointSize | |
gl_Position | [out]SV_Position |
gl_PrimitiveID | [in]SV_PrimitiveID |
gl_PrimitiveIDIn | |
gl_SampleID | [in]SV_SampleIndex |
gl_SampleMask | |
gl_SampleMaskIn | |
gl_SamplePosition | |
gl_TessCoord | |
gl_TessLevelInner | |
gl_TessLevelOuter | |
gl_VertexID | [in]SV_VertexID |
gl_ViewportIndex | |
gl_WorkGroupID | |
gl_WorkGroupSize |
from articles.
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