Vinicius Barbosa's Projects
Bad Apple but it's Minesweeper
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Desktop app to improve the Diablo 4 inventory + stash
Draw.IT is a multiplayer guessing game where you and your friends take turn between drawing and guessing
Fluid Simulation on the CPU using Rust. Based on Sebastian Lague's Fluid Simulation video.
Conway's Game of Life implemented in Rust
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GlmNet is a .NET version of the excellent OpenGL Mathematics library (GLM).
I was tired of doing go mod init, so this does it for me
Twitch bot 🤖
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Simple compiler written in Rust
A simple overlay for OBS to display consecutive keystrokes. Primarily for programming, especially for Vim.
Testing monogame and learning it's features
OpenGL Renderer made with C# for learning purposes
rhythm is just a *click* away!
A game framework written with osu! in mind.
Load balancer written in Rust
Just testing some redis calls within an API
Chess game made in Rust with Tauri
A Rust wrapper for Google Tesseract
Fast C++ logging library.
Vocábulo is a game inspired by Wordle using Brazillian Portuguese words
This a Tetris clone made in Unity using the OpenGL API to draw game elements, excluding the UI.