Comments (3)
Or you could just say "Start date-present".
Have seen that in some GitHub projects and even Godot engine itself uses it.
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yeah, I commented this before knowing that it is really not necessary to update those every year. A very common misconception 😅
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Oh, thanks for info @coppolaemilio and @IPDramon . Sorry, I saw it and forgot to act on this one. It was never clear to me what it was supposed to do with the dates. The the info is more than welcome. Cheers.
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Related Issues (20)
- Command not found on Mac HOT 4
- Possibility to import sprites without an AnimationPlayer in the inspector HOT 3
- Possibility to choose multiple specific layers for import. HOT 2
- Import animations unrelated properties HOT 2
- Workaround for loss of Trim feature? HOT 10
- "InspectorDock" shadows a native class Godot 3.6 beta4 HOT 3
- make import defaults affect the import settings in `Sprite2D` props HOT 2
- "Do not create resource file" option in Aseprite Wizard window is not applied
- Forward slash in imported animation name can't be renamed HOT 1
- Automatically import all sprites in my project in one go HOT 10
- Add a way to import an aseprite image as split layers HOT 2
- Outdated message displayed when Aseprite command could not be executed HOT 4
- Crash on exit on macOS HOT 3
- Resource file not found HOT 3
- Texutre filter should be an option instead of only overwriting to "nearest" by default HOT 1
- Changes to import fields on a node are discarded when navigating away without clicking Import HOT 1
- Confusing behavior of Output File Name field HOT 1
- Loop settings are removed from project file since 7.4.0 HOT 2
- Aseprite command failed. Please, check if the right command is in your PATH or configured through "Editor > Editor Settings > Aseprite > General > Command Path". HOT 1
- Aseprite command failed. Please, check if the right command is in your PATH or configured through "Editor > Editor Settings > Aseprite > General > Command Path" HOT 1
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