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AndreiBarsan avatar AndreiBarsan commented on July 18, 2024

Are you sure you're not running out of GPU memory? It seems that when the SDF_LOCAL_BLOCK_NUM limit is reached in ITMSceneReconstructionEngine_CUDA<TVoxel, ITMVoxelBlockHash>::AllocateSceneFromDepth the system does not print any error message, but simply stops integrating new blocks into the map.

While working on a GPU with very little memory, I added some (very dirty, but useful) error messages for when that happens (in my fork of InfiniTAM). See: https://github.com/AndreiBarsan/InfiniTAM/blob/master/InfiniTAM/ITMLib/Engine/DeviceSpecific/CUDA/ITMSceneReconstructionEngine_CUDA.cu#L189

As for the tracker part, have you tried simply logging the values of the M matrix computed over time by your tracker, and comparing them to whatever, e.g., ITMDepthTracker produces?

from infinitam.

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