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sgolodetz avatar sgolodetz commented on August 17, 2024
  1. The spaint_v2 branch points to a version of InfiniTAM that works with the master branch of SemanticPaint. If you use the master branch of InfiniTAM, you'll necessarily pick up the latest updates to InfiniTAM, which may break the SemanticPaint build (we don't guarantee that InfiniTAM is backwards-compatible, i.e. interfaces etc. in InfiniTAM may change, breaking the build of things like SemanticPaint that depend on them). Basically, you shouldn't expect building against InfiniTAM's master branch to work in this case.

  2. You definitely don't need a RealSense - I've been using a PrimeSense some of the time, and a Kinect v1 the rest of the time. I'll let @victorprad and @olafkaehler answer with regard to the Kinect v2.

  3. Yes, you can overlook the error.

  4. You need OpenNI 2 - by default on Windows, it installs to C:\Program Files\OpenNI2. If you set the root directory to that, it should work hopefully.

from infinitam.

MarkZurkberg avatar MarkZurkberg commented on August 17, 2024

Another question, I mix Kinect SDK up with OpenNI a bit. Since I have installed Kinect SDK 2.0, then what role does OpenNI play in this project? Should not Kinect SDK can finish the job that getting live images?
Btw, I opened the executable file named InfiniTAM_cli and just get the information "compiled without OpenNI support " "compiled without Kinect 2 support", but I did installed OpenNI to C:\Program Files\OpenNI2, and connect Kinect with my computer successfully, and I even do the hack things that go to InfiniTAM\ITMLib\Utils\ITMLibDefines.h to commented the code because I found Kinect 2 support is disabled by default. The code are as follows:

///Kinect2 support is disabled by default (to not add the Kinect2 SDK dependency)
#ifndef COMPILE_WITHOUT_Kinect2
#define COMPILE_WITHOUT_Kinect2
#endif*

@sgolodetz

from infinitam.

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