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Victor Li's Projects

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

learnopengl icon learnopengl

Code repository of all tutorials found at http://learnopengl.com

markdown-here icon markdown-here

Google Chrome, Firefox, and Thunderbird extension that lets you write email in Markdown and render it before sending.

montelight-cpp icon montelight-cpp

Faster raytracing through importance sampling, rejection sampling, and variance reduction

my-pbrt icon my-pbrt

Study notes on https://github.com/mmp/pbrt-v3

nanort icon nanort

NanoRT, single header only modern ray tracing kernel.

opengl-series icon opengl-series

Code to accompany a series of OpenGL articles on tomdalling.com

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

raytracinginoneweekendincuda icon raytracinginoneweekendincuda

The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.

react_meetup icon react_meetup

Cloned from https://github.com/facebook/create-react-app , resources for React Meetup.

toypathtracer icon toypathtracer

Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

uegym icon uegym

Personal projects for learning Unreal Engine.

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