Comments (1)
Some benchmarks would be great. It'll be a little hard to avoid the case-by-case experimentation right now because the impact of maxSegmentLength
depends on the particulars of the geometry and the coordinate space. But in v1 I'll probably turn this option into a relative value (e.g. maxSegmentLength: 0.1
= no segment can be longer than 10% of the total perimeter), which would reduce the guesswork.
Also need to investigate whether reducing the precision of coordinates in the generated path strings affects performance at all.
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Related Issues (20)
- Typescript typings
- Jest test fails: r.getTotalLength is not a function HOT 2
- Can we use flubber to animate from svg shape to path HOT 1
- Interpolate fills the shape HOT 2
- Using in Gatsby with IE11 HOT 1
- Animation typical doesn't work over time
- Error: 'svgPathProperties' is not exported HOT 1
- Broken in latest Chromium HOT 4
- output precision for path strings need not use 16 digits
- Reanimatedv2 HOT 1
- Porting to other languages HOT 2
- async API / non-blocking interpolation (using webworkers)
- Factor out `Number.isFinite` HOT 1
- Expose an API that outputs the compatible to/from path strings HOT 1
- Multiple instances of flubber.js HOT 1
- Improving performance: aka To-Do for Performance HOT 1
- Flubber performs differently when loaded via webpack/babel. HOT 4
- Add flubber.align()?
- flubber with greensock HOT 3
- Support for open/unclosed polygons (polylines) HOT 3
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